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According Gartner, media industries are the third largest spender in IT infrastructure, software, and hardware after banking and manufacturing industries. Newcomers in media industries utilize latest technologies to produce, manag...
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According Gartner, media industries are the third largest spender in IT infrastructure, software, and hardware after banking and manufacturing industries. Newcomers in media industries utilize latest technologies to produce, manage, and distribute their content in a way the consumer would like to enjoy digital content with their rich new content offerings. Amazon, Apple, Facebook, or Google are just the prime examples for companies attracting many new consumers with their innovative content offerings. Their IT infrastructures are centred on the management of digital content throughout their software solutions to manage digital rights, apply data mining, or their customer relationship management software. Within the scope of this position paper the challenge is to pinpoint to the importance of defining a research agenda on information systems and management in creative media industries, to create a holistic vision of eMedia industries in total a€“ from traditional towards fully digital media industries.
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Global media reports clearly show a tremendous increase in spending on Information Technology (IT) and Information Systems (IS) in the media sector. Two main trends are currently visible. First, as stated in McKinsey & Company's Global Media Report, consumers continuously shift from spending on traditional media products towards rapidly-increasing spending on digital services and media products-consumer patterns have rapidly changed. Second, as stated in Gartner's reports about the media industry, spending on IT services in the media industry increases gradually, and as a whole, themedia industry is the third-largest spender on IT, after banking/ finance and manufacturing. Third, as reported by both authors in their works, several facets of the media industry have undergone extreme changes, including business models, declining revenue, content models, management, economics and public funding. The aim of this study is to investigate research work related to IS in the media industry, in particular in the management and economic areas. To conduct this study, we investigated a large corpus of studies that have been contributed to IS research within the Association for Information Systems (AIS) within the past decades. We utilised advanced text mining methods to identify contributions and thematic areas. Our results clearly indicate that there is a significant downward trend of research works dealing with media industry aspects. This trend was a surprise to us, as it contradicts the emergence of new digital technologies which became key drivers in the media industry after 2009. We conclude this article by giving research directions, illustrating the opportunities and importance of investigating media industries within the context of IS, and introducing the research field of Information Systems in the eMedia Industry....
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Global media reports clearly show a tremendous increase in spending on Information Technology (IT) and Information Systems (IS) in the media sector. Two main trends are currently visible. First, as stated in McKinsey & Company's Global Media Report, consumers continuously shift from spending on traditional media products towards rapidly-increasing spending on digital services and media products-consumer patterns have rapidly changed. Second, as stated in Gartner's reports about the media industry, spending on IT services in the media industry increases gradually, and as a whole, themedia industry is the third-largest spender on IT, after banking/ finance and manufacturing. Third, as reported by both authors in their works, several facets of the media industry have undergone extreme changes, including business models, declining revenue, content models, management, economics and public funding. The aim of this study is to investigate research work related to IS in the media industry, in particular in the management and economic areas. To conduct this study, we investigated a large corpus of studies that have been contributed to IS research within the Association for Information Systems (AIS) within the past decades. We utilised advanced text mining methods to identify contributions and thematic areas. Our results clearly indicate that there is a significant downward trend of research works dealing with media industry aspects. This trend was a surprise to us, as it contradicts the emergence of new digital technologies which became key drivers in the media industry after 2009. We conclude this article by giving research directions, illustrating the opportunities and importance of investigating media industries within the context of IS, and introducing the research field of Information Systems in the eMedia Industry.
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The concept of the industrial channel refers to an intermediary realm of activity, often characterized as a meso-system, whose functioning logic cannot be reduced to micro-or macro-economic behaviour. The article aims also to pres...
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The concept of the industrial channel refers to an intermediary realm of activity, often characterized as a meso-system, whose functioning logic cannot be reduced to micro-or macro-economic behaviour. The article aims also to present the concept offiliere and to describe the different usages of it in the domains of culture, information, and communication in France and in Quebec. We will demonstrate as well that, although quite specific in their formulations, the analyses offilieres share many common points with analyses based on the chain of value concept when these rest upon perspectives that are larger than a mere firm or economic sector.
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The ever widening gap in public discourse within a multicultural society is of concern. Among many factors, continuing and emerging practices ofmarginalization of ethnic minorities, ethnic media, and ethnic discourse in the media ...
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The ever widening gap in public discourse within a multicultural society is of concern. Among many factors, continuing and emerging practices ofmarginalization of ethnic minorities, ethnic media, and ethnic discourse in the media industries in Canada deserve attention Parallel to the under-representation of ethnic minorities in mainstream media production and content, ethnic media organizations and the discourse they produce are equally under-represented in the media industries and public discourse. A recent new shift in this practice is the "instrumentalization of ethnic media"-that is, a strategic use of ethnic media as an instrument to serve the interests of stakeholders rather than of the general public This commentary problematizes this new shift and calls for more research and policy attention.
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Purpose - The purpose of this paper is to describe the overall branding logic of an international industrial company operating in the renewable energy industry and to respond to calls for empirical research on how to build a busin...
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Purpose - The purpose of this paper is to describe the overall branding logic of an international industrial company operating in the renewable energy industry and to respond to calls for empirical research on how to build a business-to-business (B2B) brand in the digital age and how digital media can be used for branding. A digital branding model is also developed.
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Cross-sector collaboration combining public (non-commercial) and private (commercial) organisational orientations is considered an advantageous and dynamic strategic approach to shared value creation and co-creative innovation in ...
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Cross-sector collaboration combining public (non-commercial) and private (commercial) organisational orientations is considered an advantageous and dynamic strategic approach to shared value creation and co-creative innovation in disruptive operational environments of media industries. However, cross-sector collaboration features inherent complexities and organisational tensions due to the fundamental differences between the actors’ strategies and operational models. This article explores organisational tensions and dualities in media work in the cross-sector collaboration of media clusters. The qualitative case study examines the development of the management approach and practical operations of the Finnish media cluster Mediapolis, which aims to produce value, especially through collaborative content and concept innovation. The case study builds on extensive empirical material collected since the Mediapolis project started in 2011 until 2018. The analysis focuses on the management of complexities and organisational tensions in implementing collaborative strategies at Mediapolis, as well as managing the shared operations and work of the cluster. The results reveal tensions between the core dualities in developing Mediapolis as a collaborative arrangement between the participating organisations in practice, despite shared strategic-level aspirations. The findings elaborate on the dynamics of different organisational orientations and business logics, discrepancies between visionary planning and practical actions, and opposing organisational interests and strategies as sources for organisational tensions in collaborative contexts. The article contributes to both the theoretical and practical knowledge on organisational tensions and their management in cross-sector collaboration in media cluster development and provides implications for managing respective complexities in media work.
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Media pembelajaran merupakan salah satu aspek terpenting dalam proses pembelajaran, karena akan membantu siswa dalam memahami ceramah yang diberikan oleh guru. Seiring tumbuhnya teknologi informasi di Era Industrial 4.0, maka seba...
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Media pembelajaran merupakan salah satu aspek terpenting dalam proses pembelajaran, karena akan membantu siswa dalam memahami ceramah yang diberikan oleh guru. Seiring tumbuhnya teknologi informasi di Era Industrial 4.0, maka sebaiknya media pembelajaran yang digunakan juga menggunakan teknologi informasi terbaru yang dibuat semenarik mungkin sehingga menimbulkan semangat siswa dalam memperhatikan dan memahami mata pelajaran yang diajarkan. Dalam pengabdian ini, digunakan Animaker, sebagai tools untuk membuat media pembelajaran, karena memiliki banyak fitur, selain itu media ini dapat dilihat dan dipelajari oleh siswa kapan saja, di mana saja dengan smartphone yang mereka miliki. Pemanfaatan tools Animasi sebagai Media Pembelajaran dilakukan di SMKN 1 Labang, Bangkalan, Madura. Ada empat langkah utama untuk membangun media pembelajaran menggunakan Animaker, yaitu menentukan topik ceramah; memilih karakter yang sesuai dan juga property; mendefinisikan adegan; dan langkah terakhir adalah mendesain scene. Bentuk kegiatan ini adalah pelatihan tentang cara membuat media pembelajaran menggunakan Animaker dan selanjutnya adalah pendampingan dalam mengerjakan tugas untuk membuat projek sesuai dengan mata pelajaran yang meraka ajarkan. Berdasarkan pelatihan dan tugas proyek yang diberikan ini, Animaker dapat digunakan sebagai tools yang menarik untuk membuat media pembelajaran.
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Objective To describe the population prevalence and predictors of self-reported exposure to court-ordered tobacco-related corrective statements in 2017-2018, when they were first implemented in newspapers and on television. Method...
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Objective To describe the population prevalence and predictors of self-reported exposure to court-ordered tobacco-related corrective statements in 2017-2018, when they were first implemented in newspapers and on television. Methods Nationally representative data from the 2018 Health Information National Trends Survey were used (n=3504). Frequencies and weighted proportions were calculated for seeing any corrective statement and for each of the five court-ordered corrective statements. Weighted, multivariable logistic regression was used to examine sociodemographic and smoking status predictors of reported exposure to any corrective statement. Results In 2018, an estimated 40.6% of US adults had seen messages in newspapers or on television in the past 6 months stating that a federal court has ordered tobacco companies to make statements about the dangers of smoking cigarettes. Reported exposure to topic-specific statements ranged from 11.4% (manipulation of cigarette design) to 34.7% (health effects). Those with a high school education were significantly less likely than those with a college degree to report seeing the statements (OR=0.69, CI 0.50 to 0.95) and current smokers were significantly more likely than never smokers to report seeing them (OR=1.68, CI 1.12 to 2.53). Conclusions In the first 6 months of corrective statement implementation, an estimated 40.6% of US adults reported at least one exposure to any corrective statement, and current smokers were more likely than never smokers to report exposure. Traditional media channels can be effective for tobacco-related message dissemination; however, they may fail to reach more than half of the adult population without additional targeted communication efforts.
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Fashion Era is, in summary, 750 illustrated pages of a costume history web site written and maintained by Pauline Weston Thomas and Guy Thomas.
The stated aim of the site is to analyse two centuries of women's costume history and...
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Fashion Era is, in summary, 750 illustrated pages of a costume history web site written and maintained by Pauline Weston Thomas and Guy Thomas.
The stated aim of the site is to analyse two centuries of women's costume history and fashion history in detail. In a timeline starting at Regency and including Romantic, Victorian, Edwardian, Flapper, 1940s Utility Rationing, Dior's "New Look", 1960s Mini Dress, 1970s Disco, 1980s New Romantics, Power Dressing, Haute Couture, Royal Robes, Fashion Semiotics, and Body Adornment, each retro fashion era, and future fashion trends are defined and examined.
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Digital platforms, from Instagram to Spotify, have become central to the production, distribution, and monetization of cultural content. This essay discusses how this process of platformization poses three interrelated challenges ...
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Digital platforms, from Instagram to Spotify, have become central to the production, distribution, and monetization of cultural content. This essay discusses how this process of platformization poses three interrelated challenges for the research on and governance of contemporary cultural industries. First, platformization complicates the question of media concentration, as platform corporations integrate highly diverse businesses, not only hosting and curating media content, but also functioning as advertising networks, data intermediaries, and so on. Second, it thwarts the regulation of media content, as platforms channel vast amounts of heterogeneous materials, shared by a broad range of users, making it extremely difficult to maintain oversight. Third, the growing dominance of platform corporations over the cultural domain makes it vital, but also difficult, to develop and sustain online public service media and alternative noncommercial platforms. The essay closes by discussing how these challenges can and should be addressed from the perspective of media studies.
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